Showing posts with label Adobe Flash Books. Show all posts
Showing posts with label Adobe Flash Books. Show all posts

Sunday, 27 October 2013

Download Action Script 3.0 For Adobe Flash Professional CS5

Description : ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book is part of the official training series for the Adobe Flash platform, developed with the support of Adobe product experts. The lessons are designed so that you can learn at your own pace. If you’re new to ActionScript, you’ll learn the fundamental concepts and features you’ll need to accomplish a wide range of techniques covered in the book, but also gain enough understanding of the language to be able to learn additional techniques on your own. Each lesson in the book includes suggestions for continuing to develop your skills. Classroom in a Book teaches many advanced features, including tips and techniques for using the latest versions of ActionScript and Flash. The lessons in this book include opportunities to use new features in Flash Professional CS5 such as Code Snippets, working with TLF Text, interacting with Adobe’s Pixel Bender Toolkit 2, and developing for the Adobe AIR 2 platform.

Action Script 3.0 For Adobe Flash Professional CS5
Action Script 3.0 For Adobe Flash Professional CS5
Action Script 3.0 For Adobe Flash Professional CS5 :

Some of the contents of Book...

01: GETTING STARTED
02: INTRODUCTION TO ACTIONSCRIPT 3.0
03: USING CODE SNIPPETS AND NAVIGATING THE FLASH TIMELINE
04: WORKING WITH EVENTS AND FUNCTIONS
05: CREATING ANIMATION WITH ACTIONSCRIPT
06: CREATING ACTIONSCRIPT IN EXTERNAL FILES
07: USING ACTIONSCRIPT AND COMPONENTS TO LOAD CONTENT
08: CREATING PRELOADERS IN ACTIONSCRIPT 3.0
09: USING ARRAYS AND LOOPS IN ACTIONSCRIPT 3.0
10: CREATING AND FORMATTING TEXT WITH ACTIONSCRIPT
11: CONTROLLING SOUND WITH ACTIONSCRIPT
12: WORKING WITH AN XML PLAYLIST
13: USING ACTIONSCRIPT AND COMPONENTS TO CONTROL VIDEO
14: DELVING DEEPER INTO GRAPHICS AND ANIMATION WITH ACTIONSCRIPT
15: PRINTING AND SENDING EMAIL WITH ACTIONSCRIPT 3.0
16: CREATING ADOBE AIR APPLICATIONS WITH FLASH AND ACTIONSCRIPT
17: USING THIRDPARTY LIBRARIES TO EXTEND ACTIONSCRIPT

Book Name:   Action Script 3.0 For Adobe Flash Professional CS5 Classroom in a book
Author:   Adobe Creative Team
Publisher:   Adobe Press
Language:   English
Pages:   402
File Type:   PDF Book
File Size:   11.57 MB

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Preview : Some Screenshots from the Book, Click to enlarge....

Thursday, 24 October 2013

Download ActionScript 3.0 (Bible)

Description : Hello! Welcome to ActionScript 3.0 Bible. This book aims to be a comprehensive resource on all things ActionScript 3.0. You can use it as an instructional textbook, as a reference book, or both. This book introduces concepts used in ActionScript 3.0 with both background information and real-world examples to enrich your understanding. Armed with the knowledge contained herein, you will be able to bring your ideas to life with ActionScript 3.0, whether they are applications, web sites, presentations, games, toys, art, or experiments. ActionScript 3.0 is the language used in a range of tools developed by Adobe, including Flash CS3, Flex 2 and 3, and AIR (formerly Apollo). This book’s coverage remains agnostic as to the tool you choose to use. It does not cover topics specific to Flash CS3 or Flex 2, but it does cover the topics common to both. When the various tools handle something differently, we let you know how. Accordingly, this is the right book to help you learn how to program for any of these tools. In addition, ActionScript 3.0 is based on web standards. It implements a draft of the ECMAScript edition 4 language specification, as well as E4X and DOM level 3 events. This means that learning ActionScript 3.0 will prepare you to program in other ECMAScript languages, particularly new versions of JavaScript.

ActionScript 3.0
ActionScript 3.0
ActionScript 3.0 :

Some of the contents of Book...

01: Introducing ActionScript 3.0, Programming with Classes
02: Understanding ActionScript 3.0 Language Basics
03: Working with Methods and Functions
04: Validating Your Program, Using Strings,
05: Working with Numbers and Math, Using Arrays, Using Objects
06: Working with XML, Working with Regular Expressions
07: Understanding the Flash Player 9 Display List
08: Working with DisplayObjects in Flash CS3, Printing
09: Working with Text and Fonts, Understanding Events
10: Working with Mouse and Keyboard Events
11: Using Timers, Understanding Errors
12: Using the AVM2 Debugger, Making Your Application Fault-Tolerant
13: Understanding Networking Basics, Communicating with Server-Side Technologies
14: Saving Data to a Local Machine Using SharedObject
15: Managing File Uploads and Downloads, Working with Sound
16: Adding Video, Accessing Microphones and Cameras
17: Applying Filters to Your Graphics, Drawing Vector Graphics Programmatically
18: Scripting Animation, Applying Transformations to Graphics
19: Drawing Bitmap Graphics Programmatically, Working with Binary Data
20: Deploying Flash on the Web, Interfacing with JavaScript
21: Using Local Connections to Communicate Between Flash Applications

Book Name:   ActionScript 3.0 Bible
Author:   Roger Braunstein, Mims H. Wright, Joshua J. Noble
Language:   English
Pages:   795
File Type:   PDF Book
File Size:   13.82 MB

Download Torrent


Preview : Some Screenshots from the Book, Click to enlarge....

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