Thursday, 24 October 2013

Download ActionScript 3.0 (Bible)

Description : Hello! Welcome to ActionScript 3.0 Bible. This book aims to be a comprehensive resource on all things ActionScript 3.0. You can use it as an instructional textbook, as a reference book, or both. This book introduces concepts used in ActionScript 3.0 with both background information and real-world examples to enrich your understanding. Armed with the knowledge contained herein, you will be able to bring your ideas to life with ActionScript 3.0, whether they are applications, web sites, presentations, games, toys, art, or experiments. ActionScript 3.0 is the language used in a range of tools developed by Adobe, including Flash CS3, Flex 2 and 3, and AIR (formerly Apollo). This book’s coverage remains agnostic as to the tool you choose to use. It does not cover topics specific to Flash CS3 or Flex 2, but it does cover the topics common to both. When the various tools handle something differently, we let you know how. Accordingly, this is the right book to help you learn how to program for any of these tools. In addition, ActionScript 3.0 is based on web standards. It implements a draft of the ECMAScript edition 4 language specification, as well as E4X and DOM level 3 events. This means that learning ActionScript 3.0 will prepare you to program in other ECMAScript languages, particularly new versions of JavaScript.

ActionScript 3.0
ActionScript 3.0
ActionScript 3.0 :

Some of the contents of Book...

01: Introducing ActionScript 3.0, Programming with Classes
02: Understanding ActionScript 3.0 Language Basics
03: Working with Methods and Functions
04: Validating Your Program, Using Strings,
05: Working with Numbers and Math, Using Arrays, Using Objects
06: Working with XML, Working with Regular Expressions
07: Understanding the Flash Player 9 Display List
08: Working with DisplayObjects in Flash CS3, Printing
09: Working with Text and Fonts, Understanding Events
10: Working with Mouse and Keyboard Events
11: Using Timers, Understanding Errors
12: Using the AVM2 Debugger, Making Your Application Fault-Tolerant
13: Understanding Networking Basics, Communicating with Server-Side Technologies
14: Saving Data to a Local Machine Using SharedObject
15: Managing File Uploads and Downloads, Working with Sound
16: Adding Video, Accessing Microphones and Cameras
17: Applying Filters to Your Graphics, Drawing Vector Graphics Programmatically
18: Scripting Animation, Applying Transformations to Graphics
19: Drawing Bitmap Graphics Programmatically, Working with Binary Data
20: Deploying Flash on the Web, Interfacing with JavaScript
21: Using Local Connections to Communicate Between Flash Applications

Book Name:   ActionScript 3.0 Bible
Author:   Roger Braunstein, Mims H. Wright, Joshua J. Noble
Language:   English
Pages:   795
File Type:   PDF Book
File Size:   13.82 MB

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Preview : Some Screenshots from the Book, Click to enlarge....

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